that is a very insightful article on the development process, and how success can go terribly wrong. Of course, very few people win the lottery and end up better off for it, the windfall curse was clearly a factor in duke nukem.
It's also very interesting to hear how the devs wanted it to become a household name, like mario. It only achieved a sort of cult fandom, and immortality as a trope for failure. Its a bit of a disconnect to say we have 5 more years of money and also have a grandiose vision to release a game every year in a franchise fashion. And for all the venom towards the suits, its the suit/artist relationship that brings things like that back into focus. A quote i think i've heard is "from conflict comes greatness" or something like that.
Another thing I take from the story is that in making DNF, they were chasing that high from the first success, and they probably would have achieved it multiple times if they had released a game when they had it near done.
I don't think there is anything in the article I find outright implausible. It is disappointing that they got so close so many times, at least its portrayed that way.